Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Oct 05, 2005, 05:55 PM // 17:55   #41
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Advertisement

Disable Ads
Default

I have gotten up to rank 9 playing primarily monk and this is how i run a prot monk:

Mo/E

20/20 prot staff
+5 energy head
+20% enchant wrap
Prot helm (sup prot)
tatoo chest (sup vigor)
judges gloves (minor heal)
judges pants (minor smite)
judges shoes (minor divine favor)

attributes:
16 prot
13 divine favor

divine intervention
glyph of lesser energy
aegis
restore conditions{E}
convert hexes
shielding hands
guardian
prot spirit

if you know when to use each skill, energy should never be a problem.

oh and i should probably mention that this is a pvp prot build, and i have no idea how it would fare in pve ^^
romO is offline   Reply With Quote
Old Oct 05, 2005, 06:04 PM // 18:04   #42
Ascalonian Squire
 
Join Date: Apr 2005
Default

what about this build? for pvp, for pve, just replace ward against melee with rebirth

mo/e

glyph of renewal (e)
kinetic armor
divine spirit
reversal of fortune
guardian
mend ailment
aegis
ward against melee

Not sure if aegis and ward against melee are needed together, but you'll have no energy problems unless divine spirit is stripped. With glyph of renewal, you can have divine spirit up all the time (unless it's stripped).
byoo511 is offline   Reply With Quote
Old Oct 05, 2005, 09:29 PM // 21:29   #43
Ascalonian Squire
 
Join Date: Jul 2005
Guild: The Plauge
Profession: Mo/Me
Default

For 4v4, I am currently using:

Reversal of Fortune
Guardian
Shielding Hands
Protective Spirit
Contemplation of Purity
Channeling
Shield of Regeneration
Mantra of Resolve

I'm still playing around with a bunch of things. I like the idea of having two hex removals, I think I'll try that out.

I've tried DB with this build, but my energy runs out far too fast. Like someone else had suggested, OoB is needed in that case. I'd rather just not use DB.

I like channeling because you can just activate it and not worry about your energy for a bit, assuming there are enemies surrounding you. I do not have troubles with energy while using channeling.

Mantra of Resolve is for disrupt rangers. I abhor disrupt rangers!
Sir Santiago is offline   Reply With Quote
Old Oct 06, 2005, 02:08 AM // 02:08   #44
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

romO,

What do you think about Divine Healing now, in the HoH? Seems like it'd be a great solution for the "OMG we're getting pounded by two teams and only have to hold for another minute!" situations that arise so often.
Entropius is offline   Reply With Quote
Old Oct 06, 2005, 04:23 PM // 16:23   #45
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

well, it is truly a great skill if you can get it off, but it requires all of the party members taking damage to be in a very small area (smaller than heal area). most teams that have a shot at taking hall bring some kind of aoe damage so that would most likely split up your ball. of course you could just have a seed up and that will defend against aoe damage. unfortunately, the biggest drawback of divine healing is that it still has a 30 second recharge. even if your team only has to hold for another minute, that only means 2 divine healings. of course they help, but for such little usage, it just seems like a waste of a slot. in no normal battle where people are taking so much damage would you ever call up for a ball just to cast that one heal.

if you want something fun for that kind of situation, try running healing hands on both healing monks. that translates to 4 seeds and does wonders in terms of keeping them on all members taking damage plus the ghost. of course, that is only if your only problem is holding hall. hopefully the lack of other elites won't tamper your chances of getting there ^^
romO is offline   Reply With Quote
Old Oct 06, 2005, 10:23 PM // 22:23   #46
Wilds Pathfinder
 
Join Date: May 2005
Default

Quote:
Originally Posted by Dont Look At My
well channeling suckz, because if you want to really effectly use it, its range is just too tiny for that, so its not really worth it. As in 4on4 there are not enough people to drain off, and in Tombs, you just cant run into the ennemi and hope your close enough to most people to drain some energy, you would die like nothing.

There isn't really anything other to say than the tombs remark is false. you will not "die like nothing."
Ishamael Sedai is offline   Reply With Quote
Old Oct 06, 2005, 11:39 PM // 23:39   #47
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

yeah, its not like every member of the other team has constant balth aura on them and if you get too close to them all you die. they need to target you and if they are going to when you are that close, they would have anyway no matter where you were. you are going to get your heals and you are going to do healing, no matter where you are. you are going to be targeted the same no matter where you are. so it doesnt matter if you run into the middle of their team and leech some energy. its a real simple premise and its very low maintnance, making channeling a great choice for mo/me's.
romO is offline   Reply With Quote
Old Oct 07, 2005, 05:01 AM // 05:01   #48
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

Doesn't Divine Healing have the area of effect "In the area of"?

In my tests it's got the same AoE as a ward, which is quite a bit more than heal area...
Entropius is offline   Reply With Quote
Old Oct 07, 2005, 09:24 AM // 09:24   #49
Ascalonian Squire
 
Join Date: Jul 2005
Default

4vs4 boon prot:

All tats + Judge's Sandals, Defensive Staff of Enchanting

DF:16;Prot:10;Blood:9

Contemplation of Purity
Divine Boon
Guardian
Shielding Hands
RoF
Mend
OoB
Res Signet
Joiya Byir is offline   Reply With Quote
Old Oct 07, 2005, 12:33 PM // 12:33   #50
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Quote:
Originally Posted by Entropius
Anyone who says "suckz" has no credibility, by the way. You might want to refine your command of the English language

Channeling is quite impressive, if subtle. Even assuming that you're only in range of two targets, you're getting a 40% refund on five-energy spells -- which are mostly what monks cast.

The Blessed Signet / Lifebond monk does, indeed, have its weaknesses. One of them is the Blessed Signet itself, as you correctly but crudely pointed out. So does every other build, though; team strategy is all about mitigating your weaknesses and exploiting theirs. In this case, remember that Ranger interrupts rely on actually hitting the target: running block/evade skills like Aegis and Guardian will let you get a Blessed Signet off more easily.

Two better counters to the BS/Lifebond monk are, in my opinion, Power Leak and Chilblains. Power Leak on his Aegis will let you run him out of energy and drop the enchantments past four; Chilblains will strip off multiple maintained enchantments at a time.
Ohh anyways, thanks for the no credibility, and erm Channeling still sucks, because what you said, is not correct.
If you spamm 5e spells, to be a good healer you have to take DBoon with you. Thats makes the spells go up to 7e.

and 2e out of 7 is like 30%.
and we suppose that you dont really get into range of 2targets, but lets be realistic and say you get into the range of one, that makes 15% gain for each spell.

So you would have to cast like 7x7e spells = 49energy, to get 7x1e = 7energy back.

That kind of the worst energy management I've ever seen. If they boost Channeling's range by far, it can be a good skill, but actually its not. Just get it.

The only situation when its good is when you come against a random arena noobteam of 3warriors going on you.
Dont Look At My is offline   Reply With Quote
Old Oct 07, 2005, 01:06 PM // 13:06   #51
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

Quote:
Originally Posted by Joiya Byir
4vs4 boon prot:

All tats + Judge's Sandals, Defensive Staff of Enchanting

DF:16;Prot:10;Blood:9

Contemplation of Purity
Divine Boon
Guardian
Shielding Hands
RoF
Mend
OoB
Res Signet
I'm wondering why you chose tats for the body armor and Judge's for the feet. I've seen people do this kind of thing before, and it doesn't make sense to me since ~65% of attacks will be hitting your chest and legs, and only like ~5% hit your feet. Is there some logic behind this?

I usually use Judge's chest/legs, then tats on hands/feet since they get hit less.
Effigy is offline   Reply With Quote
Old Oct 07, 2005, 01:39 PM // 13:39   #52
Frost Gate Guardian
 
octaviancmb's Avatar
 
Join Date: May 2005
Profession: Me/
Default

Quote:
Originally Posted by Dont Look At My
If you spamm 5e spells, to be a good healer you have to take DBoon with you. Thats makes the spells go up to 7e.

and 2e out of 7 is like 30%.
and we suppose that you dont really get into range of 2targets, but lets be realistic and say you get into the range of one, that makes 15% gain for each spell.

...

The only situation when its good is when you come against a random arena noobteam of 3warriors going on you.
Clearly no one is running IWAY in Tombs anymore, and thus there is absolutely no chance that any Monk will ever be within range of more than one enemy at a time, ever. I mean, only complete newbies attack an enemy Monk as a means of winning. Certainly the last person they ever want to attack is a team's protection Monk! I can't tell you the number of times enemy teams have just completely ignored my party's l33t warriors and went directly after our Monks! OMG NOOBS.
[/sarcasm]

Dude, do you *seriously* contend that a 30% return on energy for pretty much every spell you cast is a bad return on a 5-mana, non-elite enchantment that's usually going to last for well over 30 seconds? (And that's under your "never-going-to-happen" senario of there only being two enemies within range of the Monk.) For *five mana* you get one energy *per spell* *per enemy* that is near you. You're going to find precious few energy management skills better that that.

Certainly it's situational and there are times when it's not very useful, but it's a situation that occurs so often as to be comical when you describe senarios in which there aren't any enemies around a team's Monk. In fact, it happens so often, I've *never* gotten less than the cost of the spell any time I've ever cast it. More often than not, I'll gain 30-100 energy from a single casting of Channeling (IWAY groups really boost up the effectiveness of this spell).

Channeling is only useless after you're already winning.

cmb
octaviancmb is offline   Reply With Quote
Old Oct 07, 2005, 01:55 PM // 13:55   #53
Wilds Pathfinder
 
Join Date: May 2005
Default

Assuming you aren't being targeted by the other team & other casters on your team are channeling is still really good. Then you can still position yourself on the map around a grp of their casters & get much of your energy back per cast. Perhaps your worried about aggro'ing them since your so close, but they can't be aggro'd on everyone. If they aggro on you then your other mo's can do what you were doing with their channeling.

I would say 90% of tombs games channeling is extremely useful. The few times it isn't would be when you play a team with a trapper trapping near their casters. The energy gain isn't worth taking the trap dmg. Also if you are playing a team that forces you to stay in wards or they will kill you (ex. ranger spike) channeling isn't very useful.
Ishamael Sedai is offline   Reply With Quote
Old Oct 07, 2005, 02:06 PM // 14:06   #54
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Quote:
Originally Posted by octaviancmb
Clearly no one is running IWAY in Tombs anymore, and thus there is absolutely no chance that any Monk will ever be within range of more than one enemy at a time, ever. I mean, only complete newbies attack an enemy Monk as a means of winning. Certainly the last person they ever want to attack is a team's protection Monk! I can't tell you the number of times enemy teams have just completely ignored my party's l33t warriors and went directly after our Monks! OMG NOOBS.
[/sarcasm]

Dude, do you *seriously* contend that a 30% return on energy for pretty much every spell you cast is a bad return on a 5-mana, non-elite enchantment that's usually going to last for well over 30 seconds? (And that's under your "never-going-to-happen" senario of there only being two enemies within range of the Monk.) For *five mana* you get one energy *per spell* *per enemy* that is near you. You're going to find precious few energy management skills better that that.

Certainly it's situational and there are times when it's not very useful, but it's a situation that occurs so often as to be comical when you describe senarios in which there aren't any enemies around a team's Monk. In fact, it happens so often, I've *never* gotten less than the cost of the spell any time I've ever cast it. More often than not, I'll gain 30-100 energy from a single casting of Channeling (IWAY groups really boost up the effectiveness of this spell).

Channeling is only useless after you're already winning.

cmb
ohh yey, lets say your playing against an ranger or ele spiker team. Im sure they will all come and place themselves around you and say: "Here dear ennemi monk, as we do lods of damage, you can leech some energy from us to be able to spamm heals, it makes everything nice for everyone"
Dont really think they're coming close to you, and since almost no good team is running IWAY, channeling doesnt really help you. And if you've never gotten less than the cast cost, you dont really play lods of tombs. So shut up please.
Dont Look At My is offline   Reply With Quote
Old Oct 07, 2005, 02:10 PM // 14:10   #55
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Quote:
Originally Posted by Ishamael Sedai
Assuming you aren't being targeted by the other team & other casters on your team are channeling is still really good. Then you can still position yourself on the map around a grp of their casters & get much of your energy back per cast. Perhaps your worried about aggro'ing them since your so close, but they can't be aggro'd on everyone. If they aggro on you then your other mo's can do what you were doing with their channeling.

I would say 90% of tombs games channeling is extremely useful. The few times it isn't would be when you play a team with a trapper trapping near their casters. The energy gain isn't worth taking the trap dmg. Also if you are playing a team that forces you to stay in wards or they will kill you (ex. ranger spike) channeling isn't very useful.
a good team's casters just go out of channeling's range, and as you can't heal while you run, you can't keep up with them.

ADD: It's for sure that channeling is really great against noobs, and there's also a decent tactical use for channeling (thus its not very often), but

'Every so called "great tactic" that only works against noobs, should be looked over again'
Dont Look At My is offline   Reply With Quote
Old Oct 07, 2005, 04:54 PM // 16:54   #56
Frost Gate Guardian
 
octaviancmb's Avatar
 
Join Date: May 2005
Profession: Me/
Default

Quote:
Originally Posted by Dont Look At My
ohh yey, lets say your playing against an ranger or ele spiker team.
Ok, I'll grant you that in the worst *possible* case (ranger spike -- people who use Ele spike against protection monks are just going to be laughed at), if I cast Channeling I've lost five energy. Yes, clearly that's a game losing error. [/sarcasm] In the *usual* case, most people using Channeling gain a nice amount of energy. Channeling is a clear winner.

Quote:
Originally Posted by Dont Look At My
Dont really think they're coming close to you, and since almost no good team is running IWAY, channeling doesnt really help you. And if you've never gotten less than the cast cost, you dont really play lods of tombs. So shut up please.
I assure you that
  • Although "good" teams aren't running IWAY (which is false, by the way, there are many good IWAY teams), the build is popular enough that you're going to see it, and you might as well prep for it.
  • Many "good" teams use warriors. You might as well prep for it.
  • If I see that I'm currently up against a team without any melee fighters, I don't cast Channeling, so I don't lose the 5 mana, so I've never gained less than the casting cost. Please don't assume things about me you cannot possibly know.

Rather than continue to spread ignorance about Channeling as an energy management skill, why don't you post your own energy management strategy for a protection Monk? (Which is the topic under discussion, after all.) I do not love living in absolute ignorance of excellent energy management strategies. Please cure me of my lack of knowledge by sharing your own.
cmb
octaviancmb is offline   Reply With Quote
Old Oct 07, 2005, 09:30 PM // 21:30   #57
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

I can see useing a Monk/Ele but Necro or Mesmer not for protection.there is nothing that beat good Warrior tactics but the classic healing build is Mo/Mes or Mo/El and Necro.You could use Ele and Necro for smiting as well as War. but for protect War. is the best.
Age is offline   Reply With Quote
Old Oct 07, 2005, 09:59 PM // 21:59   #58
Krytan Explorer
 
Rey Lentless's Avatar
 
Join Date: May 2005
Default

I'm surprised channelling wasn't nerfed heavily last patch personally. A lot of the other inspiration skills were, and other than the old edrain.. this is the best of them.

Personally, I go with this setup most of the time:

Prot Spirit
Guardian
Shielding Hands
Aegis
Martyr
Mend
Chan
Inspired

16/10/9 prot/insp/div

Even though restore was given a buff, I still don't think it competes with martyr with all of the trap groups running. Having a huge self heal available on yourself is nice as a prot monk too. If restore wasn't target Other ally (I think they should make it target ally personally), then I think it would become a viable option with the saving of a slot.

Any time you don't have to have a specific elite (which is rare on a prot monk), I do think that the renewal/div spirit build is the superior monk build.. heal or prot. It doesn't have the offense of the old edrain, but for raw healing power.. I don't think any other builds come close to competing.
Rey Lentless is offline   Reply With Quote
Old Oct 07, 2005, 11:06 PM // 23:06   #59
Wilds Pathfinder
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Rey Lentless
Even though restore was given a buff, I still don't think it competes with martyr with all of the trap groups running.
That is quite funny - I use Restore because of all the traps
Schorny is offline   Reply With Quote
Old Oct 07, 2005, 11:20 PM // 23:20   #60
Krytan Explorer
 
Rey Lentless's Avatar
 
Join Date: May 2005
Default

Inefficient, you're not denying vim at all, and you're using all of your energy for essentially healing.

I see a lot of people say that, then we lose to a trap team and we switch back to martyr.
Rey Lentless is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
XvArchonvX The Campfire 10 Jan 16, 2006 04:52 AM // 04:52
FaIIen The Campfire 31 Sep 06, 2005 06:50 PM // 18:50
Free monk build for 4v4 arenas-Boon/Prot cookiehoarder The Campfire 38 Sep 04, 2005 10:40 PM // 22:40
Tombs Prot Monk Build - Suggestions? Mana Sama X The Campfire 16 Aug 19, 2005 01:01 PM // 13:01
Prot Monk build KuTeBaka The Campfire 5 Jul 28, 2005 10:50 PM // 22:50


All times are GMT. The time now is 01:47 AM // 01:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("